Dragon Quest I Reflection

•July 23, 2009 • Leave a Comment

I beat Dragon Quest earlier this morning. The game was pretty fun, definitely still archaic, but fun. I’m glad to have it down on my list of Dragon Quest games beat. I’m now working through the beginning of Dragon Quest II.

Here’s some things that still bugged me:

  • The Return function only brings you back to the castle, I never knew how awesome the function was in the future games where you can just return to any town you have visited instead of backtracking all the time
  • Removing a curse is a hidden thing, you can get cursed and not know where to go for hours
  • I couldn’t find any item to heal my MP. Maybe I just missed it.
  • Some of the games puzzles seemed to have no clues and you just wander around until you find the next path.


Tweeted Over The Weekend

•July 13, 2009 • Leave a Comment

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Imprisoned Again

•May 20, 2009 • Leave a Comment

My journey in Dragon Quest VIII has led me to being imprisoned. As I sat in the cell and talked to my party members who were trapped with me I began to think about how imprisonment is such a common video game plot line. Right off my head Dragon Quest V comes to mind, being enslaved for years, and I seem to recall also being kept imprisoned near the place where you changed job classes in Dragon Quest VII. Final Fantasy also loves imprisonment plot lines with the Via Purifico in Final Fantasy X and being locked inside the Shinra building in Final Fantasy VII. Thinking outside of the RPG genre, Metal Gear Solid comes to mind, with Solid Snake sitting as a duck waiting to either be tortured or to jail break from his cell.

I think the plot line works sometimes to add a bit of drama and change to games that you are used roaming free in. The game takes away your ability to roam and you find yourself trapped. The lack of power honestly makes me a little claustrophobic. Though I suppose in a 100+ hour quest, they are going to put whatever they can into a story. Although, It seems a little lazy to me for them to rehash the same old plot and leave me feeling deja vu from one game to the next.


•May 14, 2009 • Leave a Comment

SM64 Box Japan

What’s not to love about Super Mario 64?

I remember when I first got the Nintendo 64 during Christmas of 1996. I wanted Super Mario 64 with it, but was disappointed when my father could not snag it due to the holiday rush. We rented the game at Blockbuster the next week and I could not bring myself to separate from the game. My father eventually had to pay Blockbuster for the game after weeks and weeks of holding onto the game past due.

Armed with an Electronics Gaming Monthly guide, I dived into the 120-star quest that was Super Mario 64. From flying over sandy dunes and pyramids and diving into sunken ships, Super Mario 64 really took adventure to a new level that I had never experienced before. It was not the rush of speed that Sonic the Hedgehog had, but an explorer’s quest into massive levels, each unique in its own way. The interactivity of the 3D world was something I just could not experience during the NES and SNES age.

Mario saved the inhabitants of the castle all by himself. Though some allies made cameos in the game, he enters every level on his own and successfully trumps Bowser and all his minions without anything more than his plumber skills and some power-ups. His butt-burned on fire, but I pressed on. He was blown off cliffs, but I climbed back up. I could not get bored in the levels, with so many tasks and objectives. There was always mindlessly running around and flying in the sky when I really was not up to looking for a star or one of those eight red coins.

Many games would come after this to feature the same ideas and innovations, but Super Mario 64 will always leave its mark on me as the first time I entered the vast 3D world. The first time I did not just run through levels, but explored them instead.

Dragon Quest VIII: Will This Quest Ever End?

•May 13, 2009 • 4 Comments

DQVIII cover

After renting the game dozens of times and always managing to ignore it and run out of time, I finally caved and bought Dragon Quest VIII at the cheap price of ten dollars. If I would have just bought it early on I might have saved myself the occasional eight dollars that I spent every few weeks renting from Hollywood Video. Now I really want to just sit through it and finally beat this game.

I currently am helping a snobby prince named Prince Charmles be admitted to the kingdom. It’s been a hassle, but I hope the rewards will be worth it once I have helped him go fight lizards.

McDonald’s Treasure Land Adventure

•January 13, 2009 • Leave a Comment

American Box Art

Who knew that Ronald McDonald could star in such a fun video game? So was the case back in the days of the Sega Genesis. Just hearing the soundtrack today reminds me of the times I spent sprinkling magic into enemies and looking for lost treasure map pieces, all while being surrounded by McDonald’s characters and images. Back then pretty much half the toys in my huge toy box at home were from Happy Meals as well.

Title Screen
The title screen makes you adventurous for a cheeseburger.

The story is basic enough:

One day as Ronald was taking a walk in the Magical Forest...He found a piece of a treasure map

I wonder where the rest of the map is...Three bad guys had the map

Ok lets go on a treasure hunt!And so the adventure began...

The game is short, but fun while you play. It was important for games made during that era to not drag on too long because the save feature usually was not included. Ronald can run, shoot magic at enemies, use a mechanical claw to get into places high up, and jump pretty far. Each level is unique and has new properties to it, keeping the freshness alive. The game still remains a big favorite of mine even today.

Die tomato die

Around the Internet: RadioSEGA

•January 9, 2009 • 2 Comments

RadioSEGA by a board member

RadioSEGA is a music streaming site ran by a huge SEGA fan from the United Kingdom. The boards are quiet sometimes, but everyone on there is friendly and it’s comforting to know that you are not going to be flamed on their boards. SEGA fans can relax in the boards with a fairly group of mature fans and talk about any system’s games on their respective topics. The site has a huge arsenal of songs, but is quite cost for it’s owner, if you are interested in donating head over to this thread: http://www.radiosega.net/forum/showthread.php?t=956.